In some ways, I'm glad that Square Enix and fellow co-developers Acquire haven't forgotten what makes Octopath Traveler brilliant: its turn-based battle system continues to be a compelling centrepiece in this enormous undertaking, propping up its eight individual storylines with moreish, climatic setpieces, even when the fuel powering its plotlines has long since run dry. And also like the first game, Octopath Traveler 2 doesn't properly end until you've finished all eight character stories and unlocked and completed the secret 'Final' chapter that ties it all together. There's some evolutionary work at play here in how its battle system operates and the way its character stories have been given a bit more connective tissue this time round (more on that in a sec), but the basic nuts and bolts are fundamentally the same.Īs before, you get to pick one of its eight heroes to serve as your main (and permanently locked) protagonist in order to kick things off, and once you've completed their opening chapter you're then free to travel in any direction you want to pick up the rest of the crew, and pursue their own four-chapter story arcs in whatever order you like. The big one is that Octopath Treveler 2 is set on a completely different continent with eight fresh traveller stories to pursue, meaning you can come to this without any prior knowledge of the first game and still have a great time. But alas, here we are in 2023 with another Octopath Traveler game that is, bar a couple of very light tweaks and additions, exactly the same game as what came before it, for better and for worse. You know that famous saying about those who forget the past are forever doomed to make the same mistakes? That's Octopath Traveler 2 in a nutshell, a JRPG that follows so precisely in the footsteps of its predecessor that you'd be forgiven for thinking it was suddenly 2019 again and that the last few pandemic years were nothing but a terrible existential nightmare. I would still say I greatly enjoyed it - and will definitely have over 100 hours (listed if not actual) by the time I eventually finish it - but it’s still disappointing how clearly better it could be.Square Enix's gorgeous JRPG returns for a second outing, but bar a couple of very minor evolutions, this is effectively the same Octopath Traveler as before. My fears pre-release were mostly about a lack of character interaction and that’s what originally made me think of it then, but I think the much bigger problem ended up being the sheer amount of extremely similar content with a constantly light story justification, and having crossovers would have at least improved that too by making the story less straight forward and lowering the actual chapter count. combined chapters for some people or something. I would have been more into it if they just like. ![]() In a month or two when I have more time to spare I’ll come back and do more I want to see the end eventually for sure but it’s just not worth it vs other games right now. Then fell off for a good while, did a couple of the bonus job bosses before falling off for another month, and just came back last week to see H’aanit’s chapter 4 and credits. I loved the battle system but fell off during chapter 3s since progressing became so repetitive, and then slowly finished them over the course of several weeks. ![]() (Though, y’know, you’re also skipping some rad music?) most of it isn’t amazing, so do what you gotta do to find enjoyment. ![]() ![]() I’d never advocate skipping cutscenes/story, but.
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